Artificial Intelligence : Unit - 2 Part - 11 : Game Playing – Adversarial Search

 

UNIT - II

Games in Artificial Intelligence


Part A: Introduction


What is a Game in AI?

In Artificial Intelligence, a game is a competitive scenario involving two or more players, where each player makes moves based on a set of rules, with the goal of winning or achieving a higher score than the other(s).

Games provide an excellent way to study decision making, strategy, and problem-solving in adversarial environments (i.e., environments where others compete against you).


Why Are Games Important in AI?

  • Games offer a controlled environment to develop and test intelligent agents.
  • Help in building AI systems that can plan ahead, predict outcomes, and make strategic decisions.
  • Many AI algorithms (like Minimax, A*) are tested and applied first in games.

Part B: Types of Games


Type of Game

Description

Example

Deterministic

No chance or randomness involved

Chess, Checkers

Stochastic

Involves randomness or probability

Ludo, Dice games

Perfect Information

All players can see everything

Chess, Tic-Tac-Toe

Imperfect Information

Some information is hidden from players

Poker, Battleship

Single Player Game

Only one player solving a puzzle

Sudoku, Solitaire

Two Player Game

Two players compete directly

Chess, Connect Four

Zero-Sum Game

One player’s win is another player’s loss

Tic-Tac-Toe, Chess

Non-Zero Sum Game

Multiple players can benefit together

Business simulation games


Part C: Game Components in AI


To represent games in AI, we model them as search problems using the following components:

Component

Description

Initial State

The starting point of the game (e.g., empty board in Tic-Tac-Toe)

Players

The agents who take turns playing the game

Actions

The legal moves available to a player at a certain state

Transition Model

Rules that define the result of an action

Terminal Test

Checks if the game has ended (win, lose, draw)

Utility Function

Assigns values to terminal states (+1 win, 0 draw, -1 loss)


Example: Tic-Tac-Toe

Game Element

Description

Initial State

3x3 empty grid

Players

MAX (X) and MIN (O)

Actions

Place X or O in any empty square

Terminal Test

Board is full or one player has won

Utility Function

+1 (win), 0 (draw), -1 (loss)


Part D: Game Trees


A game tree is a tree-like structure used to represent all possible moves in a game, where:

  • Nodes represent game states
  • Edges represent player moves
  • MAX and MIN levels alternate for each player's turn

Used in:

  • Minimax Algorithm
  • Alpha-Beta Pruning

Part E: Game Playing as Search

Games are solved using search strategies where:

  • The AI explores possible future moves
  • Evaluates the outcomes using heuristics
  • Selects the best action to move closer to victory

🧠 Examples of Search Techniques in Games:

  • Minimax Algorithm – for optimal decisions in 2-player zero-sum games
  • Alpha-Beta Pruning – speeds up Minimax by skipping unneeded nodes
  • Monte Carlo Tree Search (MCTS) – used in complex games like Go

Real-World Applications of Game AI

Application Area

Use Case

Game Development

AI players in Chess, Ludo, Strategy games

Education

Building logic and decision-making skills through game AI

Simulation & Planning

AI simulation in military or business decision training

Entertainment AI

Non-player character (NPC) behavior in games like PUBG, FIFA


Part F: Advantages and Challenges of Game AI

Advantages

Challenges

Helps understand decision-making

Game trees can grow huge (combinatorial explosion)

Encourages strategic and logical AI

Real-time games need fast decisions

Builds intelligent and adaptive agents

Imperfect information and chance make predictions harder


📝 Summary

  • Games in AI are environments for adversarial search where agents compete with one another.
  • Games are modeled as search problems with components like states, actions, players, and utility functions.
  • AI uses algorithms like Minimax and Alpha-Beta Pruning to make smart decisions.
  • Game playing is a core area in AI, helping build agents that can think, plan, and adapt.

"Games are not just fun—they're a battlefield for AI to learn, adapt, and win!"

 

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