Artificial Intelligence : Unit - 2 Part - 11 : Game Playing – Adversarial Search
UNIT
- II
Games
in Artificial Intelligence
Part A: Introduction
✅ What
is a Game in AI?
In Artificial Intelligence, a game is a competitive
scenario involving two or more players, where each player makes moves based
on a set of rules, with the goal of winning or achieving a higher
score than the other(s).
Games provide an excellent way to study decision
making, strategy, and problem-solving in adversarial
environments (i.e., environments where others compete against you).
✅
Why Are Games Important in AI?
- Games
offer a controlled environment to develop and test intelligent
agents.
- Help
in building AI systems that can plan ahead, predict outcomes,
and make strategic decisions.
- Many
AI algorithms (like Minimax, A*) are tested and applied first in games.
Part B: Types of Games
Type of Game |
Description |
Example |
Deterministic |
No chance or randomness involved |
Chess, Checkers |
Stochastic |
Involves randomness or probability |
Ludo, Dice games |
Perfect Information |
All players can see everything |
Chess, Tic-Tac-Toe |
Imperfect Information |
Some information is hidden from players |
Poker, Battleship |
Single Player Game |
Only one player solving a puzzle |
Sudoku, Solitaire |
Two Player Game |
Two players compete directly |
Chess, Connect Four |
Zero-Sum Game |
One player’s win is another player’s loss |
Tic-Tac-Toe, Chess |
Non-Zero Sum Game |
Multiple players can benefit together |
Business simulation games |
Part C: Game Components in AI
To represent games in AI, we model them as search
problems using the following components:
Component |
Description |
Initial State |
The starting point of the game (e.g., empty board in
Tic-Tac-Toe) |
Players |
The agents who take turns playing the game |
Actions |
The legal moves available to a player at a certain
state |
Transition Model |
Rules that define the result of an action |
Terminal Test |
Checks if the game has ended (win, lose, draw) |
Utility Function |
Assigns values to terminal states (+1 win, 0 draw,
-1 loss) |
✅ Example:
Tic-Tac-Toe
Game Element |
Description |
Initial State |
3x3 empty grid |
Players |
MAX (X) and MIN (O) |
Actions |
Place X or O in any empty square |
Terminal Test |
Board is full or one player has won |
Utility Function |
+1 (win), 0 (draw), -1 (loss) |
Part D: Game Trees
A game tree is a tree-like structure used to
represent all possible moves in a game, where:
- Nodes
represent game states
- Edges
represent player moves
- MAX
and MIN levels alternate for each player's turn
✅
Used in:
- Minimax
Algorithm
- Alpha-Beta
Pruning
Part E: Game Playing as Search
Games are solved using search strategies where:
- The
AI explores possible future moves
- Evaluates
the outcomes using heuristics
- Selects
the best action to move closer to victory
🧠
Examples of Search Techniques in Games:
- Minimax
Algorithm – for optimal decisions in 2-player
zero-sum games
- Alpha-Beta
Pruning – speeds up Minimax by skipping unneeded
nodes
- Monte
Carlo Tree Search (MCTS) – used in complex
games like Go
✅
Real-World Applications of Game AI
Application Area |
Use Case |
Game Development |
AI players in Chess, Ludo, Strategy games |
Education |
Building logic and decision-making skills through
game AI |
Simulation & Planning |
AI simulation in military or business decision
training |
Entertainment AI |
Non-player character (NPC) behavior in games like
PUBG, FIFA |
Part F: Advantages and Challenges of Game
AI
Advantages |
Challenges |
✅
Helps understand decision-making |
❌
Game trees can grow huge (combinatorial explosion) |
✅
Encourages strategic and logical AI |
❌
Real-time games need fast decisions |
✅
Builds intelligent and adaptive agents |
❌
Imperfect information and chance make predictions harder |
📝 Summary
- Games
in AI are environments for adversarial search
where agents compete with one another.
- Games
are modeled as search problems with components like states,
actions, players, and utility functions.
- AI
uses algorithms like Minimax and Alpha-Beta Pruning to make
smart decisions.
- Game
playing is a core area in AI, helping build agents that can think,
plan, and adapt.
"Games are not just fun—they're a battlefield for
AI to learn, adapt, and win!"
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